We turn empty buildings into modern cohousing and coworking economies
Miksi tämä kokeilu on tarpeellinen?
Finland is Nr 1 in Europe in demolishing buildings and in avoiding neighbors. Over 10% of our buildings are empty and construction industry emits arguably 44% of all CO2 into the atmosphere. The two problems we are solving are the misuse of resources and the loneliness in cities.
The support granted here would be integrated in the overall budget of the renovation and software application development budget. We believe we need to think big in order to have an impact in improving circular economies. So the goal of the experiment is to bring this building back alive with our 4 stage method and replicate it further in other abandoned buildings around Finland. Later then also internationally. China, where we were last October presenting this idea, has over 24% buildings empty!
Miten kokeilu toteutetaan?
We must RENOVATE OLD BUILDINGS 1ST. So we increase the life cycle of these, avoiding building new ones. Then we use these to create a community, with an internal management tool based on a gaming app that allows it to set its own social, energetic and political rules and goals. To achieve this we use a 4 step principle, minimal renovation, 50/50 cohousing + corworking (to increase the ability to negotiate differences with our neighbors) modular design and Gaming app as facility management tool.
Usually old abandoned buildings are very difficult to bring back alive, because for example, they are in remote locations, belong to many owners who don't get along or the house has too many problems to solve and it will be too expensive to renovate. With our 4 stage method we are able to overcome that. Our renovation methods are based in agile construction principles, the modular design will allow flexibility over time increasing its responsiveness to change and thus its Life Cycle, the cohousing and coworking mix will create an internal economy which will diminish the need for a building to be on a great location and the facility management gaming app will assure that the management and social tasks evolve over time and turn that old abandoned house into a smart one. We are now buying a old school in Hyrsylän Koulu and developing a gaming app with the support of Business Finland. This house (see main picture) will be renovated from February 2019. If we manage to bring people to rent or buy parts of it, we will prove that our idea can bring back people to use old buildings, avoiding them to buy new ones. With it we just went super green and we just increased the life cycle of this building, built in 1905, to at least 30 more years!
In February the acquisition is finalized, the renovation starts immediately. We will have the 1st inhabitants in March and April, and we expect to have 50% occupancy by Sommer 2019. The software will be applied around April for tests and updated till the fall.
Kuka tai ketkä kokeilun toteuttavat?
The company created last year, Gamified Cohousing Oy will lead the to be created Hyrsylän Koulu AsOy. From funds of other investors and grants we will renovate the house applying all the housing and office standards to it so its eligeable to be sold partiually and rented. The house will become a housing cooperative and part of it is managed too by the Gamified Cohousing Oy. So our team of architects and engineers as well as marketing experts and the new users and inhabitants of the house will take part of this experiment.
Mikä on kokeilun budjetti?
The house is being bought for 180k euros and the renovation will be about 600k more. The gaming app is now on the 1st stage costing 6k later it will need 250k more.
Millaista osaamista ja rahoitusta kokeilulla on käytettävissään?
The Gamified Cohousing Oy came out of a startup incubator of Mutiny by the Helsinki Think Company. There we built up the team of architects, engineers, psychologists and marketing experts. Later it grew incorporating software developers and public relations experts.